Virtual reality / Major Depression · Interventional Study
ClinicalTrials.gov · September 8, 2026
Early or partial results. Treat as a signal, not a conclusion.
This is a planned pilot or feasibility study evaluating an 8-week virtual reality behavioral skills intervention in adolescents with major depression. No results have been posted; the study is not yet recruiting and is designed to generate preliminary data on feasibility and symptom change outcomes.
Interventional, Single Group, Open label, Treatment purpose. Major Depression; age from 13 Years; to 17 Years. Intervention: 10 adolescents with diagnosis of depression. n = 10. 1 site: United States.
This is a planned pilot or feasibility study evaluating an 8-week virtual reality behavioral skills intervention in adolescents with major depression. No results have been posted; the study is not yet recruiting and is designed to generate preliminary data on feasibility and symptom change outcomes.
Safety was not reported in the material analysed. Check the source before drawing any conclusion about harm.
The source did not state who this applies to in practice.
This is a planned interventional study with very small estimated enrollment (10 participants) and no results yet reported; it represents early-phase feasibility work.
As stated by the source record.
Quoted from the source exactly as published.
Graded across the dimensions that decide whether you should act, each from what the source actually supports. There is no single score, and where a dimension was not assessed it says so.
What is missing. This record has no key findings. That is a gap in the analysis, not a judgement about the study.
Registry record from ClinicalTrials.gov (NCT07807735). This is a study registration, not published results. Lead sponsor: Edward Via Virginia College of Osteopathic Medicine. Recruitment status: NOT_YET_RECRUITING. Phase: NA. Study type: INTERVENTIONAL. Enrollment: 10 participants (ESTIMATED). Conditions: Major Depression. Interventions: BEHAVIORAL: Virtual reality. Primary outcome measures: Virtual Reality use helps teens with depression , 8 weeks; Virtual Reality use helps teens with anxiety , 8 weeks. Brief summary: Evaluation of an 8-week Behavior Skills-based Virtual Reality Program for Adolescents With Depression.
Taken from the source record, never inferred. Follow any of these and new work involving them reaches your briefing.